Before sculpting the Mandrill, I sketched a "to size" drawing to figure out the scale of the monkey. Then I roughed up a loose sculpt to get the proportions of my armature right. Later, I removed the head section of the armature, when the scale of things changed during later stages.
I decided that the "racing pose" seemed a bit ordinary for this character, so I sketched something that looked like a stunt biker from an x-games event. It was a little too comical for what I wanted, so I made it feel like he was riding a "jet-ski" jumping a wave.
I finished the hands and baked them first...then started working on the body.
I felt like the arms were a bit too long, so I did a little corrective surgery with my saw and belt sander.
When I got to the head, I made the teeth separately so they would hold detail while I finished the rest of the face and headgear.
The final sculpt with the stages of the paint job. Time for some Super-Glue! (A little Monkey Trivia: technically speaking, a Mandrill is not a baboon, though it is related to them.)















































